The path they take is predetermined before they come, and players will have a chance to see how many will arrive before the next wave, so a small window of preparation is available. The enemies will vary in appearance and stats, some weak to physical damage, or magic. Gameplay is simply laying down a tower in specific spots, sometimes a two-man unit along the path, or a special attack with a long cooldown, and watching the enemies never see your end of the map. You’ll find a wide variety of references from Portal and Army of Darkness quotes made by the towers, achievement names inspired by The Sixth Sense and Die Hard, map titles, and more. And sometimes interacting with them might distract you from playing the game. Every map is chock full of fun surprises. Vengeance contains a dwarven city with references to Simpsons, Terminator, Scrooge McDuck, and Futurama. Origins has a gingerbread house, and a familiar wolf and three piggy scene decorating the Grimmsburg map. You’ll see Tusken Raiders helping you snipe from their cliff, and below them a broken Stargate. But it’s the little touches that really define each level. Gamers clearly know what everything is when they see it. Hand-drawn aesthetics always sucker me in, and Kingdom Rush has it aplenty. The presentation, and gameplay combine into an experience that keeps you coming back. It’s a matter of being polished that makes Kingdom Rush, no pun intended, shine. The map layouts vary from one to two exits in need of protection, and anywhere from three to seven ways the enemy can enter. They can upgrade up to four levels, with the last level giving two different options, and special abilities. It has the range, the mage, the defense, and the bomb as standard towers for the entire game. Kingdom Rush doesn’t do anything different from the formula of tower defense. I figured now would be a good time to take a look at the series and give it a review. Now recently, after Kingdom Rush: Vengeance, Ironhide is trying a new kind of gaming experience with their trademark art in Legends of Kingdom Rush. And with a swanky PC, I thought why not? Revisit the series, and have fun. Many y ears later I find the games are all over mobile and Steam, but even more, it had sequels! Kingdom Rush: Frontiers, and Origins were going to do so well, they required payment. And the critical success of Ironhide’s own Kingdom Rush was there, keeping me sane until I could figure out how to get a real computer. There I found a fun pastime tower defense. So there I was, my new Google Chrome laptop faced with a terrible revelation: the OS doesn’t allow Steam or downloading of games without some internal alterations. Also, Vengeance takes the role of playing the villain, so you will use said enemies as allies. The enemies consist of cartoon versions of demons, goblins, werewolves, lizardmen, djinn, ghosts, and pirates. Interactive fantasy yaks can defecate if you press them enough. Enemies leave behind little blood splatters, but it’s cartoon blood. Dioramic hub worldĪrrows, cannons, guns, rocks, swords, rockets, and offensive magic spells will colorfully fly, explode, and spray all over the maps. While mainly for mobile devices, they are available on Steam and Switch. This series is a host of games labeled tower defense. Legends of Kingdom Rush, and Iron Marines will not get reviewed, but certainly be covered later in their own article. In this article, Kingdom Rush, Frontiers, Origins, and Vengeance will be covered summarily as all of the games are largely similar.
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